Intragame racking Straight pool
an intragame rack.
because straight pool played specific number of points far in excess of 15 points available in initial rack, multiple intragame racks necessary. intragame racking employs separate set of rules in place @ game s start.
to reach point intragame rack becomes necessary, balls played until cue ball , 1 object ball remain on table s surface. @ time, if neither cue ball nor fifteenth object ball remain in rack area (or interfering racking in rack area), fourteen pocketed object balls racked no apex ball, , rack placed if apex ball in rack, center rest directly on table s foot spot. play continues cue ball shot rested , fifteenth, non-racked, object ball rested prior racking.
the 14.1 continuous appellation derives racking practice, i.e., fourteen racked object balls , 1 remaining object ball left in position presented players @ conclusion of each intragame rack. shooter try pocket unracked fifteenth ball, , @ same time have cue ball carom fourteen racked balls, spreading them subsequent shots available, , run may continue.
a number of rules have developed detail must done when 1 or both of cue ball , fifteenth object ball either in rack area @ time intragame rack necessary, or in such proximity intragame racking area, physical rack cannot used without moving 1 or other. rules vary depending on whether cue ball or fifteenth object ball resting on table s head spot. such rules detailed on following chart (note therein kitchen refers area behind table s head string).
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