Development Need for Speed: Hot Pursuit 2



as other games in need speed series, hot pursuit 2 features real world cars, including mercedes-benz clk gtr (pictured).


different versions of game produced each game platform; xbox, gamecube , pc versions developed in ea seattle, subsidiary of ea canada, while ps2 version developed ea black box in vancouver, b.c. canada. also, did not feature career mode allowing car personalization. instead, there point system cars purchased winning races. points determined laps led , finishing position. in championship , hot pursuit trees, points awarded if medal won, decided requirements. example, sprint (see section below) give 5000 points if awarded gold, 4000 silver, , 2500 bronze, etc. points give types of tracks race on, cars, police cars, etc. if tree completed, bonus races unlocked. these races include hardest ai , hardest courses. multiplayer mode of pc version, players can host game server lan or internet based playing. in addition this, gamespy internet matchmaking system can used publish , locate such servers.


soundtrack

hot pursuit 2 first need speed game feature licensed rock music under ea trax label ( ea games trax @ time of game launch) along techno music composed contract artists.


the game s soundtrack consists of 8 vocal rock songs , 7 instrumental rock , electronic songs, fast-paced elements of grunge, hip-hop , rap. vocal songs featured in second, instrumental version. in cop , hot pursuit game modes, instrumental versions replace vocal ones, avoids obscuring police radio messages song lyrics. in ps2 version, there option change whether or not songs played in normal races, hot pursuit races, game menus, or if not played @ all. xbox version allows custom soundtracks.








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